Short Trip is a slow-play interactive game built around calm movement, observation, and care. Instead of rushing forward, the game invites you to slow down, take control of a small mountain tram, and enjoy a peaceful journey.
The world of Short Trip feels personal because it is. Every hill, station, and village was drawn by hand over the course of five years by the creator Alexander Perrin. Pencil textures, subtle imperfections, and layered scenery give the railway a warmth that feels closer to a sketchbook than a screen.
As the tram rolls along the mountain track, the landscape unfolds slowly. Windmills turn, markets sit quietly, and the scenery encourages players to look rather than hurry.
In Short Trip, you are the sole tram operator, transporting cat passengers between stations. There is no pressure to optimize or rush. The act of stopping, aligning the tram, and letting cats on or off becomes a calming routine. Each passenger feels like part of a tiny, imagined story unfolding along the railway.

Alongside the freeform experience, Short Trip includes a scheduled mode. This mode syncs with your system clock, asking you to arrive at stations at the correct time. Scoring exists, but remains gentle, adding structure without breaking the calm tone of the journey.
Short Trip ends quickly, yet lingers longer than expected. It offers a reminder that games can exist without urgency, failure states, or noise. Start Short Trip when the world feels loud, follow the rails, and let a quiet journey carry you somewhere softer.
Disclaimer: Crossy Road is an independent website and is not affiliated with any organizations.























