Six and Seven are back in an ancient temple, and this time, there's a lot of work to do. The place has gone silent after the Keeper of Silence hid five mechanisms, leaving doors locked and rooms cut off. In Temple 67, you need to find the mechanisms, solve the puzzles along the way, and get the temple working again. You can play alone or invite a friend to control the other character.
Inside the Temple 67
You'll come across rooms where a simple lever or button isn't enough. Six might need to stand on a switch while Seven pushes a crate through a doorway. Occasionally one character has to wait on a platform while the other finds a way across. You'll also have to deal with moving platforms and jumps that are easy to miss. Look for crystals in each room. Collect enough of them to unlock new hats and colors for Six and Seven.

How To Play Temple 67
- Move: Arrow keys or WASD to walk and jump.
- Switches: Press buttons, pull levers, and see what opens.
- Teamwork: Leave Six on the button and take Seven through.
- Cross obstacles: Time your jumps on moving platforms and move crates when a path is blocked.
- Grab crystals: Don't leave crystals behind; collect them to get new hats and colors for Six and Seven.
Get the Music Back
The five mechanisms are spread across the temple's halls, and you'll need to restore each to finish the job. Some puzzles are quick to solve; others may have you going back and trying a different approach. Playing Temple 67 with a friend is particularly handy when both characters need to do something at once. Once everything is repaired, the temple comes alive with music again, and Six and Seven end their adventure with their signature 67 dance.